Emily Stonham
13th February 2019 - 9 mins read
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amification is defined by the dictionary as ‘the process of adding games or game-like elements to something (such as a task) so as to encourage participation’. Using games in marketing can therefore be taken literally, with interactive games or apps to promote a service, or in a more abstract way, through gamification.  

Using gaming in your marketing is a fantastic way to tap into people’s natural instincts to compete and win. Psychologically speaking, most humans have an innate desire to compete. Of course, there’s plenty of people who like to just hug it out, but competition seems to be firmly rooted in our brains.

In this blog, we’re looking at everything from alternate reality games to YouTube gaming channels. I’ve collected four of my favourite examples of marketing games and gamified marketing campaigns to help inspire your next marketing move, take a look.

 

Halo 2- I love bees

The first thing that I thought of when researching for this blog post is Halo’s fantastic alternate reality game I Love Bees. This revolutionary game was not the first ARG, but it opened up a new path for creative marketing, and has led to many other innovative games since.

 

 

This game was designed to promote Halo 2, and started off with two key pieces of content. A website link to ilovebees.co was hidden in the Halo 2 cinematic trailer, and some previous ARG players received jars of honey in the post. These two events weren’t connected publicly for a while, but curiosity eventually got the better of players, who started exploring the website listed.

The website, which appeared to have originally been a beekeeping website, was covered in confusing snippets of text and code- almost as if it had been hacked (hint hint). The apparent owner of the site, Dana, posted a blog stating that her website had been compromised. Fans started to realise that this was something that could be solved, and began to work on unravelling the clues.

The premise of the game involved global co-operation between players, with practically no guidance. The players received times and GPS codes, which eventually led them to work out that they needed to go to specific payphones across the world at particular times to answer calls. Some calls were pre-recorded, others were ran by live operators which added another level to the immense detail of this ARG.

Other players worked on the website code, deciphering hidden messages that led to audio files being found that revealed a complete audio drama with the story of the game. The game increased in complexity as time went on, with players being emailed, phoned and invited to real character meetings. It all ended up with players being invited to one of four cinemas, where they could play Halo 2 before the release and get a collectible DVD.

The incredible detail and complexity of this game led to dedicated fans going above and beyond to win. One fan stayed to receive a phone call at one of the payphones whilst Hurricane Frances was merely minutes away from reaching them. I would call it a successful marketing game if players are willing to brave a hurricane, wouldn’t you?

The main thing to take away from this example is that people love games. Obviously, hosting a full scale ARG may not be the best business move, depending on your company. They require a ridiculous amount of planning and funding, and a customer base who’s going to actively engage with an interactive piece of content.

If you do have all of these things, though? Go for it. ARGs are amazing. I’d recommend listening to the podcast Rabbits- it’s one of the best pieces of fiction that I’ve ever listened to, and actually what kick-started my personal interest in ARGs in the first place.

 

UpUpDownDown

This next example is less about gamification, and more about actual video games being used for marketing. Arguably, this isn’t even a deliberate marketing move- but it’s had an amazing impact from a business perspective regardless.

UpUpDownDown is a gaming YouTube channel, run by Austin Creed. Austin Creed, more commonly known as Xavier Woods, is a member of the WWE tag team The New Day. This channel is hosted by Austin, and features a whole host of other WWE stars in every video. The channel is very successful (1.7M subscribers, at the time of writing) and I’m personally a big fan of the content that they produce.

The thing that intrigues me with this is how easily it slots into WWE’s marketing strategy. There’s the obvious benefits of it being a successful channel with a large audience- merchandise, brand deals and brand awareness for WWE. It also provides a more unique form of content for WWE fans, and can subtly encourage more hype around upcoming events, simply by mentioning it in a video.

The channel even has an impact on the TV show itself- The New Day have a set of ring gear (wrestling clothes) which is themed around UpUpDownDown.

When the channel was first created, it didn’t seem to fit WWE’s image so much. Obviously, it’s a project of Austin’s, but I believe the channel does benefit WWE in quite a few ways. There’s been collaborations with one of WWE’s own side channels, for example. Did it really match the theme of a wrestling company to be associated with a video gaming channel? Apparently so.

The lesson to learn from this marketing move is it’s important  to step outside of your comfort zone, every once in a while. Obviously, consider your actions and consider how your audience will perceive them (maybe don’t work with a pizza company if you’re a health food promoter). But do experiment with new platforms and forms of content, to keep your audience on their toes.

 

McDonald’s Monopoly

This is one of the most well-known examples of gamification in marketing, and it’s been around since 1987.The premise is simple- it’s basically fast food monopoly. Players collect tokens with their food purchases, and trade them in for prizes. These prizes can range from free food, all the way up to huge cash prizes.

The prizes for this game are so good, in fact, that there was a huge scandal involving fraud back in 2001. An employee figured out how to cheat the system, and ended up scamming ridiculous amounts of money out of McDonald’s. He ended up with a three year jail sentence, and 50 other people were convicted. Personally, I think I’d rather stick with the free dessert as a prize rather than a jail sentence, but each to their own.

In all seriousness, the longevity of this campaign shows how successful it is. The game encourages repeat business in a short amount of time, and successfully uses both print and digital to drive up hype around the campaign. I’ve even been sucked into this game before at my previous job, where the staff would band together and collect tokens as an entire team. I don’t even eat at McDonald’s regularly, I just wanted to play the game.

That’s the key takeaway from this campaign. If you’re going to use games or gamification, it needs to be simple and fun. If you can’t give a 30 second elevator pitch for the game you want your customers to play, it may be too complex and time consuming to drive any good levels of engagement. Keep it simple and fun, and try to avoid getting scammed for $24 million too.

 

Volkswagen Fun Theory

This final example is iconic in the gamification industry. Volkswagen created the Fun Theory campaign, to show how people’s behaviour could be influenced by adding an element of fun to a mundane task. This is one of my absolute favourites, as all the projects had a great impact on the environment, as well as being interesting from a psychological point of view.

There were numerous projects in the Fun Theory- my favourites being the piano stairs, the 50 foot drop bin and the bottle bin arcade. These were simple yet brilliant ideas, turning boring acts like walking up the stairs or recycling into something fun.

 

 

 

By turning the stairs into a working piano, a large majority of people took the stairs over using the escalator. The 50 foot drop bin and the arcade bin encouraged more people to recycle and pick up their rubbish. The positive effects of this campaign were amazing, and just go to show that gamification can have real impacts on the world.

The main lesson to learn from this campaign is that, generally speaking, people like to play. Gamification offers excitement and competition where there might not originally be any. If you’ve got a product that could stereotypically be considered quite dry or dull, using games in your marketing strategy could be a wonderful way to create excitement about your brand.

 

Overall

Overall, it’s worth your while adding an element of gaming into your marketing strategy. But how should you go about doing this?

If you’ve got the resources to do an ARG- go for it. They’re brilliant for engagement and brand loyalty, and are a great way to attract media coverage too. 

Try to step out of your comfort zone, too. If you always do the same thing over and over, people won’t keep coming back to your content as they’ll know what’s going to happen next. Surprise them. Launch a scavenger hunt, or release a mobile app. Maybe try using an online quiz, if you’re not sure about how to get started with gaming.

Remember to keep it simple and entertaining. If you have to spend more than 30 seconds explaining it, the novelty is gone and you won’t get very high levels of engagement. Add a points system to your game so people don’t have to track it themselves, or only ask people five questions instead of 50 in a quiz. Loyalty cards are another simple and popular way to add gamification into your marketing content as well.

If you’re still not sure about using games in your marketing content, or don’t know where to get started, get in touch with Thirty Seven today. We offer interactive game design services, and also other useful content creation services for gamification like contest or survey design. We’d be delighted to help with your marketing strategy and content creation, get in touch today at hello@thirtyseven.agency or 0118 380 0975.

 

Marketing

Podcasts are the business

Mark Mars 3rd October 2017 — 5 mins read
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etting people to listen to your story or message for 15 minutes to an hour is challenging when you think about how short our attention spans have become (just eight seconds according to recent research). But businesses are increasingly realising the power of podcasting.

Savvy brands are recognising that well produced podcasts differentiate them from many of their competitors.

The most successful are those where products and services are subtly woven into the story the podcast is telling rather than being pushed as a hard sell.

Here are some of our favourites:

 

InterContinental Hotels

The hospitality chain launched its podcast series exploring unique features about its hotels with the goal of tapping into a traveller’s passion for new discoveries.

For example, one episode revealed that deep within the InterContinental New York Barclay Hotel’s basement there is a hidden tunnel which was used to transport wealthy travellers to and from Grand Central Station in the 1920s.

The 20-minute Stories of the InterContinental Life podcast is aimed at reigniting the guest’s passion for travel and intrigue in discovering new places. It is produced to inspire travellers to experience the world and create their own stories.

The podcasts were created as part of a global marketing campaign to drive engagement by connecting the InterContinental brand to what is relevant in culture.

There are now a series of videos to go alongside the podcasts to really bring the stories to life.

 

General Electric

This multinational company which operates in many sectors including aviation, digital, healthcare, oil and gas etc. launched its first podcast series, The Message, in October 2015 and garnered 4.4 million downloads.

The sci-fi podcast show managed to reach the No. 1 podcast spot on iTunes and fans called for the series to be made into a film.

It was a huge success with an average of 450,000 people tuning into each episode. When the podcast series ended the episodes were collectively listened to another 90,000 times.

A new series, LifeAfter, was launched in 2016 and explored the question of what happens to our digital identity when we die, and the role AI can play in the grieving process.

The goal of the podcast series is to tell a really good story that touches on a theme that reflects General Electric’s work in science and technology.

It’s clear to see General Electric saw an opportunity in the story telling space and took it. They learned that quality generates an audience reaction and being clear on their objectives and not naming General Electic and its products in every other word builds value and trust. Something that clearly brings listeners back again and again.

 

Tequila Avión

The Rich Friends: The Elevated Conversation podcast by spirits firm Tequila Avión, launched in 2016 in association with GQ associate editor Mark Anthony Green and The New Yorker nightlife editor Matthew Trammell.

Its podcast explores current affairs, music, lifestyle, art, culture and fashion in New York.

Both men bring their own unique tastes to each episode with their experience in fashion and lifestyle magazines. The dynamic, enthusiastic and opinionated hosts make this podcast feel like you’re with them exploring the best of what ‘the city that never sleeps’ has to offer.

Tequila Avión’s forward thinking attitude combined with Matt and Mark Anthony’s cultural backgrounds makes this the perfect podcast partnership which has resulted in a unique piece of programming.

Topics are always discussed with a cocktail in hand and in any way the duo see fit. Founder of Tequila Avión, Ken Austin said “When we came in, we said, we’re willing to sponsor this thing, but I said to the guys, I don’t want to tell you what to say […] it was more about the audience and the listener versus a brand dictating anything”.

With 24 episodes under their belt, it seems the elevated conversation continues.

 

Slack

The Slack Variety Pack podcast launched in 2015 and is held to be the gold standard of branded podcasts. This is down to the fact it understands its audience very well.

As a result, the company – a cloud based collaboration tools and services firm - has grown dramatically, predominantly due to word of mouth in Silicon Valley and among other American workforces, and it is now slowly making its way across The Pond.

The podcast drew in the ‘tech-savvy, young, curious and light-hearted’ with their stories about ‘work, life and everything in between’.

The 20-40 minute long episodes that included work-life anecdotes and self-contained stories, as well as Slack’s signature quirky and curious personality, enabled the podcast listenership to grow with every episode.

With success like this, we can only assume that Slack will continue to create podcasts.

 

Shopify

‘Thank God it’s Monday’ is not something everyone utters as they walk into work (although we do, in case you are reading boss), but this is the title of Shopify’s podcast.

It was created for ambitious entrepreneurs who can’t wait for a new week to begin. Shopify aimed to inspire listeners by telling success stories of like-minded innovators.

In addition to a very successful blog, Shopify created the podcast in order to capture a part of this growing marketThey identified that many people prefer audio to text as a learning format, and as portable content, anyone can listen to it wherever they are.

By interviewing high-powered businesspeople including marketing guru Seth Godin, Hootsuite CEO Ryan Holmes and serial start up entrepreneur Gary Vaynerchuk in 30-45 minute episodes Shopify creates quality content that people want to listen to.

Mark Macdonald, content manager at Shopify, said: “We would much rather be the content than the advertising. We are creating something that people want to consume, rather than interrupting them with something they wish to ignore.”

 

 

At Thirty Seven, we offer content marketing and design services to ensure your campaigns reach the right audiences at the right times. Our journalist led approach ensures your content is interesting, engaging and informative so you gain brand awareness and engagement whether it is a podcast or blog post.

Adam Fisher
10th December 2018 - 4 mins read

Every company wants to be an authority in their sector - those that engage the media usually are

Media First designs and delivers bespoke media and communications courses that use current working journalists, along with PR and communications professionals, to help you get the most from your communications plan.