Emily Stonham
2nd January 2019 - 7 mins read
W

e’re a strange bunch, and it’s because of this that brands have found it so hard to market to us. How can you expect to see results from a lovingly crafted, artistic marketing campaign on TV when the height of comedy for my age group is someone doing surgery on a grape?

There’s been plenty of examples over the years of brands trying to capitalise on our strange humour, ranging from the mildly successful to the downright embarrassing. Brands using memes in marketing seems to be one of the main offenders here. If you’re not familiar with memes, Google defines them as ‘an image, video, piece of text, etc., typically humorous in nature, that is copied and spread rapidly by Internet users, often with slight variations.’

My generation in particular (Gen Z, born from 1995 onwards) is often berated by the media for being glued to our phones. Whilst I disagree with this being true for every teenager, stereotypically it can be true for quite a few of us.

A lot of us adore social content, and would rather be on Netflix or YouTube than traditional TV channels. Memes in particular form a large part of the content of many social media platforms for my generation now, specifically Instagram, Reddit and Tumblr. Despite all this, a lot of brands seem to be missing the mark with their attempts at humorous marketing.

Here’s three of my favourite examples of corporate meme usage - good and bad - with some insights on how to use memes and modern humour to your brand’s advantage online. 

 

Denny’s Twitter Account

The American diner Denny’s has found a unique niche on Twitter. Namely, it’s one of the weirdest corporate accounts out there - and people love it. In 2013, the brand’s social media was taken over by the EP+Co agency. They had one simple aim, which was to make the brand’s social media activity not sound like a corporate account.

Fast forward to 2018, the brand is infamous for its bizarre and occasionally disturbing breakfast-themed content on a number of platforms. They’re experts at hijacking popular trends and current news and popular culture events on Twitter, such as the removal of the iPhone headphone jack.

 

 

Such is Denny’s success that they have international followers from places that don’t even have one of these restaurants. Its Twitter account even helped kickstart a new meme format a while back, by hiding a message in a pancake.

 

 

Gucci Memes

Here’s a surprising one. Out of all the brands to use memes in marketing, would you expect a luxury, high-end retailer to get involved? Not many people did, which is why these were received with gleeful concern.

Gucci created #TFWGucci (That Feeling When Gucci) to promote its new line of watches. They commissioned a number of pieces of artwork, and then had popular meme creators make content with them. The results were fairly mixed.

 

  

 

Some were pretty funny and went down well online, but others just seemed a bit odd and out of touch. Fashionista made some pretty good points in this article, mentioning how it’s strange for a large, established brand like Gucci to be making memes, as the origin of niche memes involved talking about topics like mental health - which were too taboo to talk about in mainstream media.

 

 

Overall, it was interesting but seemed a little bit out of character for such a high-status brand. To really appeal to the meme community, Gucci should have probably had a bit more existential dread

 

Wendy’s Memer Advert

This one is a little older, but it still makes my soul hurt.

When it first came out, it had people debating whether this was deliberately meant to be so terrible, in order to create hype online.

Anyone who’s been vaguely aware of memes for the last few years or so will see the glaring issues with this advert.

It’s just cringey. Plain and simple. There’s no punchline, there’s not even really an element of self-awareness – which is one of the elements that memes are normally recognised for.

This meme format with the bold white text and ‘like a boss’ arguably hasn’t been funny for a good ten years or so. It’s completely out of date, which defeats the objective of using memes (they’re topical and based heavily around online trends).  

Regardless of whether this was genuine, self-aware or an attempt at possibly creating nostalgia for meme fans, I don’t think it worked very well. It left many online viewers feeling irritated and enraged by how out of touch it was.

If the point of the advert was to get people talking about the brand (and how out of date it was), then fair play. But if the point was to make sales, I don’t think this was the best strategy as many seemed more annoyed with the brand than engaged with it.

There’s even a Reddit thread dedicated to this sort of mishap, called r/CorporateFacepalm. It’s worth checking out before you try any sort of memes out yourself – or if you just want a laugh.

There’s plenty more examples of corporate memes dotted all over the internet - some mildly funny, others just simply embarrassing.

In all seriousness though, creating memes can be a dangerous game to play when using them for advertising or marketing a brand. For example, memes can have hidden meanings or symbolisms that will be understood by people active on particular parts of social media, but skate right over the heads of corporate teams.

Pepe the frog, for example, was a very popular meme a while back.

 

 

Pepe was widely used by the media and political campaigns until he was found to have associations with the alt-right. Pepe never originally had racist associations, but it was hijacked by certain groups of people to suit their own causes.  

By the time Pepe was used in the 2016 United States presidential election campaign, he had already been branded a hate symbol. He’s now in the Anti-Defamation League’s guide to hate symbols, much to the amusement of some parts of the internet.

This happens fairly frequently, and unless you have someone working for you who spends the majority of their time looking at memes, you might accidentally post something that has horrible hidden messages associated with it. It’s a big risk to take, especially for large or well-established brands.

Another negative to using memes is how quickly they age. As I was researching for this blog, I came across a bunch of meme adverts from around 2012-2015. This article from Digiday has some good examples of what I mean- specifically, the Virgin Media one. My first reaction was that they were terrible, simply because of how outdated they automatically seemed to me.

Thinking about it, it’s quite likely that these campaigns would have been funny when the memes were on trend. They fit the meme well, and they’re not too awkward. But they seem so bad to us now because of how old the format is.

Meme trends change so quickly and so do reactions to them. In the time that it’s taken me to write this blog and get it through the editing/approval process, the ‘doing surgery on a grape’ meme I referenced in the opening paragraphs has already gone out of date and is now considered to not be funny.

If your brand is modern and has a fairly young audience, it can be a highly effective marketing strategy to use memes and edgy jokes in your content. If not, your audience may be confused by your attempt at being trendy. Bear in mind your target market, especially if you’re attempting dark humour with your campaigns.

And steer clear of using memes unless you’re absolutely certain that your audience will enjoy them, and that you understand the meme properly. It’s not worth the effort if your campaign is just going to end up being mocked on a Reddit thread.

At Thirty Seven, we offer content and design services to ensure your campaigns reach the right audiences at the right times. Our journalist led approach ensures your content is interesting, engaging and informative so you gain brand awareness and engagement whether it is social media content or an eBook.

Marketing

Pixel perfect- 4 brilliant examples of games being used in marketing

Emily Stonham 13th February 2019 — 9 mins read
G

amification is defined by the dictionary as ‘the process of adding games or game-like elements to something (such as a task) so as to encourage participation’. Using games in marketing can therefore be taken literally, with interactive games or apps to promote a service, or in a more abstract way, through gamification.  

Using gaming in your marketing is a fantastic way to tap into people’s natural instincts to compete and win. Psychologically speaking, most humans have an innate desire to compete. Of course, there’s plenty of people who like to just hug it out, but competition seems to be firmly rooted in our brains.

In this blog, we’re looking at everything from alternate reality games to YouTube gaming channels. I’ve collected four of my favourite examples of marketing games and gamified marketing campaigns to help inspire your next marketing move, take a look.

 

Halo 2- I love bees

The first thing that I thought of when researching for this blog post is Halo’s fantastic alternate reality game I Love Bees. This revolutionary game was not the first ARG, but it opened up a new path for creative marketing, and has led to many other innovative games since.

 

 

This game was designed to promote Halo 2, and started off with two key pieces of content. A website link to ilovebees.co was hidden in the Halo 2 cinematic trailer, and some previous ARG players received jars of honey in the post. These two events weren’t connected publicly for a while, but curiosity eventually got the better of players, who started exploring the website listed.

The website, which appeared to have originally been a beekeeping website, was covered in confusing snippets of text and code- almost as if it had been hacked (hint hint). The apparent owner of the site, Dana, posted a blog stating that her website had been compromised. Fans started to realise that this was something that could be solved, and began to work on unravelling the clues.

The premise of the game involved global co-operation between players, with practically no guidance. The players received times and GPS codes, which eventually led them to work out that they needed to go to specific payphones across the world at particular times to answer calls. Some calls were pre-recorded, others were ran by live operators which added another level to the immense detail of this ARG.

Other players worked on the website code, deciphering hidden messages that led to audio files being found that revealed a complete audio drama with the story of the game. The game increased in complexity as time went on, with players being emailed, phoned and invited to real character meetings. It all ended up with players being invited to one of four cinemas, where they could play Halo 2 before the release and get a collectible DVD.

The incredible detail and complexity of this game led to dedicated fans going above and beyond to win. One fan stayed to receive a phone call at one of the payphones whilst Hurricane Frances was merely minutes away from reaching them. I would call it a successful marketing game if players are willing to brave a hurricane, wouldn’t you?

The main thing to take away from this example is that people love games. Obviously, hosting a full scale ARG may not be the best business move, depending on your company. They require a ridiculous amount of planning and funding, and a customer base who’s going to actively engage with an interactive piece of content.

If you do have all of these things, though? Go for it. ARGs are amazing. I’d recommend listening to the podcast Rabbits- it’s one of the best pieces of fiction that I’ve ever listened to, and actually what kick-started my personal interest in ARGs in the first place.

 

UpUpDownDown

This next example is less about gamification, and more about actual video games being used for marketing. Arguably, this isn’t even a deliberate marketing move- but it’s had an amazing impact from a business perspective regardless.

UpUpDownDown is a gaming YouTube channel, run by Austin Creed. Austin Creed, more commonly known as Xavier Woods, is a member of the WWE tag team The New Day. This channel is hosted by Austin, and features a whole host of other WWE stars in every video. The channel is very successful (1.7M subscribers, at the time of writing) and I’m personally a big fan of the content that they produce.

The thing that intrigues me with this is how easily it slots into WWE’s marketing strategy. There’s the obvious benefits of it being a successful channel with a large audience- merchandise, brand deals and brand awareness for WWE. It also provides a more unique form of content for WWE fans, and can subtly encourage more hype around upcoming events, simply by mentioning it in a video.

The channel even has an impact on the TV show itself- The New Day have a set of ring gear (wrestling clothes) which is themed around UpUpDownDown.

When the channel was first created, it didn’t seem to fit WWE’s image so much. Obviously, it’s a project of Austin’s, but I believe the channel does benefit WWE in quite a few ways. There’s been collaborations with one of WWE’s own side channels, for example. Did it really match the theme of a wrestling company to be associated with a video gaming channel? Apparently so.

The lesson to learn from this marketing move is it’s important  to step outside of your comfort zone, every once in a while. Obviously, consider your actions and consider how your audience will perceive them (maybe don’t work with a pizza company if you’re a health food promoter). But do experiment with new platforms and forms of content, to keep your audience on their toes.

 

McDonald’s Monopoly

This is one of the most well-known examples of gamification in marketing, and it’s been around since 1987.The premise is simple- it’s basically fast food monopoly. Players collect tokens with their food purchases, and trade them in for prizes. These prizes can range from free food, all the way up to huge cash prizes.

The prizes for this game are so good, in fact, that there was a huge scandal involving fraud back in 2001. An employee figured out how to cheat the system, and ended up scamming ridiculous amounts of money out of McDonald’s. He ended up with a three year jail sentence, and 50 other people were convicted. Personally, I think I’d rather stick with the free dessert as a prize rather than a jail sentence, but each to their own.

In all seriousness, the longevity of this campaign shows how successful it is. The game encourages repeat business in a short amount of time, and successfully uses both print and digital to drive up hype around the campaign. I’ve even been sucked into this game before at my previous job, where the staff would band together and collect tokens as an entire team. I don’t even eat at McDonald’s regularly, I just wanted to play the game.

That’s the key takeaway from this campaign. If you’re going to use games or gamification, it needs to be simple and fun. If you can’t give a 30 second elevator pitch for the game you want your customers to play, it may be too complex and time consuming to drive any good levels of engagement. Keep it simple and fun, and try to avoid getting scammed for $24 million too.

 

Volkswagen Fun Theory

This final example is iconic in the gamification industry. Volkswagen created the Fun Theory campaign, to show how people’s behaviour could be influenced by adding an element of fun to a mundane task. This is one of my absolute favourites, as all the projects had a great impact on the environment, as well as being interesting from a psychological point of view.

There were numerous projects in the Fun Theory- my favourites being the piano stairs, the 50 foot drop bin and the bottle bin arcade. These were simple yet brilliant ideas, turning boring acts like walking up the stairs or recycling into something fun.

 

 

 

By turning the stairs into a working piano, a large majority of people took the stairs over using the escalator. The 50 foot drop bin and the arcade bin encouraged more people to recycle and pick up their rubbish. The positive effects of this campaign were amazing, and just go to show that gamification can have real impacts on the world.

The main lesson to learn from this campaign is that, generally speaking, people like to play. Gamification offers excitement and competition where there might not originally be any. If you’ve got a product that could stereotypically be considered quite dry or dull, using games in your marketing strategy could be a wonderful way to create excitement about your brand.

 

Overall

Overall, it’s worth your while adding an element of gaming into your marketing strategy. But how should you go about doing this?

If you’ve got the resources to do an ARG- go for it. They’re brilliant for engagement and brand loyalty, and are a great way to attract media coverage too. 

Try to step out of your comfort zone, too. If you always do the same thing over and over, people won’t keep coming back to your content as they’ll know what’s going to happen next. Surprise them. Launch a scavenger hunt, or release a mobile app. Maybe try using an online quiz, if you’re not sure about how to get started with gaming.

Remember to keep it simple and entertaining. If you have to spend more than 30 seconds explaining it, the novelty is gone and you won’t get very high levels of engagement. Add a points system to your game so people don’t have to track it themselves, or only ask people five questions instead of 50 in a quiz. Loyalty cards are another simple and popular way to add gamification into your marketing content as well.

If you’re still not sure about using games in your marketing content, or don’t know where to get started, get in touch with Thirty Seven today. We offer interactive game design services, and also other useful content creation services for gamification like contest or survey design. We’d be delighted to help with your marketing strategy and content creation, get in touch today at hello@thirtyseven.agency or 0118 380 0975.

 

Adam Fisher
26th June 2018 - 5 mins read

Every company wants to be an authority in their sector - those that engage the media usually are

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