Tom Idle
2nd March 2020 - 6 mins read
A

ccording to Ofcom figures released in the autumn, 7.1 million people now listen to podcasts each week – that’s one in eight people and an increase of 24 per cent over the past year.

There are currently more than 860,000 podcasts in existence today and half of all the podcasts in existence were created in the last two years alone.

Clearly, more and more people are realising the benefits of creating long-form, in-depth audio content.

With figures like these, you might ask whether the world needs another podcast right now.

Well, as someone who set up and run their own podcast, I think you should, and I feel my experience could help you to get started.

I got into podcasts when I was commuting from Kent to Oxford for work. I was spending a lot of time in the car and podcasts were my salvation.

I listened religiously to several different shows and began to try to work out the functional elements of those shows and how they were put together and how it related to what I was doing.

When I left that job to set up my own business, podcasting seemed like the perfect content marketing tool to promote what I was doing. Not only was I passionate about podcasts, but I was a trained journalist who had specialised in radio journalism at university.

Additionally, no-one else was doing them in the sustainable business area, so there was a huge gap in the market.

So, I launched the Better Business Show. It was a weekly show with new episodes every Monday morning and the idea was to showcase some of the innovators, start-ups, small businesses – as well as some of the legacy businesses – that were working out ways of doing things differently and more sustainably to create better businesses.

It was a magazine show and at the centre of it was an in-depth interview, usually with a start-up and then we wrapped it up with some news and some conversations with consultants and experts in the field. We brought different elements together in a 40-minute podcast.

We launched it in 2016 and I think it is fair to say we achieved some success. We got more than 3,000 listeners, we found some good sponsorship, we branched out into multiple countries and we had lots of repeat listeners (38 per cent repeat listeners). In short, we built a nice community.

Why was it successful?

Well, there were a few factors and one of the key ones was planning and getting ahead. When we launched, we had three episodes which was important in terms of building credibility. If people are discovering you for the first time and you only have one episode, they won’t be sure whether you are serious or whether you are going to come back with more episodes.

In the first few weeks, we worked hard to get our ranking on iTunes as good as we could. Doing this was as simple as getting friends, family, colleagues and customers to give us a five-star review. It worked wonders and we ended up getting on to the ‘new and noteworthy’ section’ of the business podcasts. We stayed there for about three months which built early traction.

I think that consistency was also key. We made sure the podcast came out at the same time every week – 9am on a Monday – and that helped to build behaviour among the listeners where they were looking out for each episode. If you are saying on your episode ‘we’ll be back next week’, then you need to be back next week.

Having evergreen content was also important. Although we included a news section, the rest of the content is still relevant and will continue to stick around.

So, if the podcast was successful, why am I not still doing it?

The main answer to that is that it achieved what we set it out to do. It won me a lot of work and new connections and helped me to grow my business.

It is something I’m glad I did and even now the archive lives on and we are getting new listeners and plays a month.

For me, there is no engagement like having a podcast where you are capturing someone for 40 minutes every week and they are listening to you while they are doing something else like driving, cooking or working out in the gym.

Here are a few tips from my experience to help you get started:

 

Recording device

It sounds simple but you need a decent recording device – I can’t state how important this is. Your content can be strong, but if there is background noise or the recording is just not good enough quality, then listeners will instantly switch off. I carried my interviews over Skype and used a free app to record them. For the interviews that were carried out on location, I used a £100 Dictaphone. But the iPhone technology has moved on so much that I would probably use that more now.

 

Editing equipment

In terms of the edit, I used Apple Garageband, which is easy to use. It was great for splicing and adding music to intros.

 

Hosting the podcast

I hosted my podcast because I wanted to market myself, but that doesn’t mean that sourcing a decent host for your show isn’t important. If you do want to do it yourself, some of the presenting and hosting skills can be learnt and honed from Thirty Seven’s sister company Media First.  

 

Noise

I’ve already mentioned that background news will be a big distraction for your listeners, so make sure you have a quiet office to record your podcast or hire a studio. Failing that, sit under a duvet when you make your recording – it sounds crazy but this is something BBC journalists do often on location.  

 

iTunes

Although Spotify has now entered the podcast market, iTunes remains the main platform. I submitted my podcast to iTunes from day one and I think it was an important part of its success. Once you have done that you can submit it for free to other platforms, like Deezer, to extend your reach.

 

Social media

You probably won’t be surprised to hear that social media was a really important way of sharing my broadcasts. LinkedIn worked particularly well for me. I also created a blog on my website to hold each podcast.

 

Ask for help

If I was to relaunch my podcast now, I wouldn’t hesitate to ask for some help. I might look at outsourcing some of the editing, or scripting or maybe someone to look after the logistics of organising interviews.

As a trained journalist I know how to structure podcasts and create captivating audio content. If you don’t then please hire the professionals to help you.

You don’t have to go it alone.

 

Get in touch with one of our account managers to find out how we can help you get your podcast started.

 

At Thirty Seven, we offer content and design services to ensure your campaigns reach the right audiences at the right times. Our journalist led approach ensures your content is interesting, engaging and informative so you gain brand awareness and engagement whether it is a podcast or email marketing.

Marketing

Pixel perfect- 4 brilliant examples of games being used in marketing

Emily Stonham 13th February 2019 — 9 mins read
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amification is defined by the dictionary as ‘the process of adding games or game-like elements to something (such as a task) so as to encourage participation’. Using games in marketing can therefore be taken literally, with interactive games or apps to promote a service, or in a more abstract way, through gamification.  

Using gaming in your marketing is a fantastic way to tap into people’s natural instincts to compete and win. Psychologically speaking, most humans have an innate desire to compete. Of course, there’s plenty of people who like to just hug it out, but competition seems to be firmly rooted in our brains.

In this blog, we’re looking at everything from alternate reality games to YouTube gaming channels. I’ve collected four of my favourite examples of marketing games and gamified marketing campaigns to help inspire your next marketing move, take a look.

 

Halo 2- I love bees

The first thing that I thought of when researching for this blog post is Halo’s fantastic alternate reality game I Love Bees. This revolutionary game was not the first ARG, but it opened up a new path for creative marketing, and has led to many other innovative games since.

 

 

This game was designed to promote Halo 2, and started off with two key pieces of content. A website link to ilovebees.co was hidden in the Halo 2 cinematic trailer, and some previous ARG players received jars of honey in the post. These two events weren’t connected publicly for a while, but curiosity eventually got the better of players, who started exploring the website listed.

The website, which appeared to have originally been a beekeeping website, was covered in confusing snippets of text and code- almost as if it had been hacked (hint hint). The apparent owner of the site, Dana, posted a blog stating that her website had been compromised. Fans started to realise that this was something that could be solved, and began to work on unravelling the clues.

The premise of the game involved global co-operation between players, with practically no guidance. The players received times and GPS codes, which eventually led them to work out that they needed to go to specific payphones across the world at particular times to answer calls. Some calls were pre-recorded, others were ran by live operators which added another level to the immense detail of this ARG.

Other players worked on the website code, deciphering hidden messages that led to audio files being found that revealed a complete audio drama with the story of the game. The game increased in complexity as time went on, with players being emailed, phoned and invited to real character meetings. It all ended up with players being invited to one of four cinemas, where they could play Halo 2 before the release and get a collectible DVD.

The incredible detail and complexity of this game led to dedicated fans going above and beyond to win. One fan stayed to receive a phone call at one of the payphones whilst Hurricane Frances was merely minutes away from reaching them. I would call it a successful marketing game if players are willing to brave a hurricane, wouldn’t you?

The main thing to take away from this example is that people love games. Obviously, hosting a full scale ARG may not be the best business move, depending on your company. They require a ridiculous amount of planning and funding, and a customer base who’s going to actively engage with an interactive piece of content.

If you do have all of these things, though? Go for it. ARGs are amazing. I’d recommend listening to the podcast Rabbits- it’s one of the best pieces of fiction that I’ve ever listened to, and actually what kick-started my personal interest in ARGs in the first place.

 

UpUpDownDown

This next example is less about gamification, and more about actual video games being used for marketing. Arguably, this isn’t even a deliberate marketing move- but it’s had an amazing impact from a business perspective regardless.

UpUpDownDown is a gaming YouTube channel, run by Austin Creed. Austin Creed, more commonly known as Xavier Woods, is a member of the WWE tag team The New Day. This channel is hosted by Austin, and features a whole host of other WWE stars in every video. The channel is very successful (1.7M subscribers, at the time of writing) and I’m personally a big fan of the content that they produce.

The thing that intrigues me with this is how easily it slots into WWE’s marketing strategy. There’s the obvious benefits of it being a successful channel with a large audience- merchandise, brand deals and brand awareness for WWE. It also provides a more unique form of content for WWE fans, and can subtly encourage more hype around upcoming events, simply by mentioning it in a video.

The channel even has an impact on the TV show itself- The New Day have a set of ring gear (wrestling clothes) which is themed around UpUpDownDown.

When the channel was first created, it didn’t seem to fit WWE’s image so much. Obviously, it’s a project of Austin’s, but I believe the channel does benefit WWE in quite a few ways. There’s been collaborations with one of WWE’s own side channels, for example. Did it really match the theme of a wrestling company to be associated with a video gaming channel? Apparently so.

The lesson to learn from this marketing move is it’s important  to step outside of your comfort zone, every once in a while. Obviously, consider your actions and consider how your audience will perceive them (maybe don’t work with a pizza company if you’re a health food promoter). But do experiment with new platforms and forms of content, to keep your audience on their toes.

 

McDonald’s Monopoly

This is one of the most well-known examples of gamification in marketing, and it’s been around since 1987.The premise is simple- it’s basically fast food monopoly. Players collect tokens with their food purchases, and trade them in for prizes. These prizes can range from free food, all the way up to huge cash prizes.

The prizes for this game are so good, in fact, that there was a huge scandal involving fraud back in 2001. An employee figured out how to cheat the system, and ended up scamming ridiculous amounts of money out of McDonald’s. He ended up with a three year jail sentence, and 50 other people were convicted. Personally, I think I’d rather stick with the free dessert as a prize rather than a jail sentence, but each to their own.

In all seriousness, the longevity of this campaign shows how successful it is. The game encourages repeat business in a short amount of time, and successfully uses both print and digital to drive up hype around the campaign. I’ve even been sucked into this game before at my previous job, where the staff would band together and collect tokens as an entire team. I don’t even eat at McDonald’s regularly, I just wanted to play the game.

That’s the key takeaway from this campaign. If you’re going to use games or gamification, it needs to be simple and fun. If you can’t give a 30 second elevator pitch for the game you want your customers to play, it may be too complex and time consuming to drive any good levels of engagement. Keep it simple and fun, and try to avoid getting scammed for $24 million too.

 

Volkswagen Fun Theory

This final example is iconic in the gamification industry. Volkswagen created the Fun Theory campaign, to show how people’s behaviour could be influenced by adding an element of fun to a mundane task. This is one of my absolute favourites, as all the projects had a great impact on the environment, as well as being interesting from a psychological point of view.

There were numerous projects in the Fun Theory- my favourites being the piano stairs, the 50 foot drop bin and the bottle bin arcade. These were simple yet brilliant ideas, turning boring acts like walking up the stairs or recycling into something fun.

 

 

 

By turning the stairs into a working piano, a large majority of people took the stairs over using the escalator. The 50 foot drop bin and the arcade bin encouraged more people to recycle and pick up their rubbish. The positive effects of this campaign were amazing, and just go to show that gamification can have real impacts on the world.

The main lesson to learn from this campaign is that, generally speaking, people like to play. Gamification offers excitement and competition where there might not originally be any. If you’ve got a product that could stereotypically be considered quite dry or dull, using games in your marketing strategy could be a wonderful way to create excitement about your brand.

 

Overall

Overall, it’s worth your while adding an element of gaming into your marketing strategy. But how should you go about doing this?

If you’ve got the resources to do an ARG- go for it. They’re brilliant for engagement and brand loyalty, and are a great way to attract media coverage too. 

Try to step out of your comfort zone, too. If you always do the same thing over and over, people won’t keep coming back to your content as they’ll know what’s going to happen next. Surprise them. Launch a scavenger hunt, or release a mobile app. Maybe try using an online quiz, if you’re not sure about how to get started with gaming.

Remember to keep it simple and entertaining. If you have to spend more than 30 seconds explaining it, the novelty is gone and you won’t get very high levels of engagement. Add a points system to your game so people don’t have to track it themselves, or only ask people five questions instead of 50 in a quiz. Loyalty cards are another simple and popular way to add gamification into your marketing content as well.

If you’re still not sure about using games in your marketing content, or don’t know where to get started, get in touch with Thirty Seven today. We offer interactive game design services, and also other useful content creation services for gamification like contest or survey design. We’d be delighted to help with your marketing strategy and content creation, get in touch today at hello@thirtyseven.agency or 0118 380 0975.

 

Tom Idle
29th March 2018 - 8 mins read

Every company wants to be an authority in their sector - those that engage the media usually are

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