Aimee Hudson
9th November 2018 - 4 mins read
C

ompanies have become their own publishing houses, producing regular magazines aimed at informing, entertaining and evoking loyalty in their customers.

And the ones who do it well produce compelling content which is a long way from the sort of advertorial type material you may traditionally expect from branded print.

One of the great strengths of brand magazines is that if they are good, people will keep hold of them for longer than other promotional material. They also offer something different from the digital bombardment many customers face.

Here are some of our favourites:

 

The Red Bulletin

The Red Bulletin has all the high-octane, adrenaline fuelled and adventure packed articles you would expect to read from a brand which makes energy drinks and runs Formula One teams. 

But among the stories on extreme sports, like cliff-diving and rock-scaling, are features on more sedate pursuits, lifestyle activities and interviews with high-profile actors and musicians.

The monthly magazine, which is illustrated with stunning images, is distributed in London alongside the Evening Standard newspaper and is also available at universities and gyms.

Subscriptions are also available, while the magazine is backed by its own eye-catching website.

 

The Furrow

 

John Deere began publishing The Furrow long before the term ‘content marketing’ had first been used.

The first issue was published back in 1895 and is widely regarded as being the oldest example of content marketing. The publication is still going strong today with around two million global readers.

The magazine focuses on the farmers themselves and the current issues in farming, providing informative content, rather than promoting the equipment John Deere sells.

Such is its enduring appeal that it is now printed in 14 languages and is available online.

 

ASOS

 

You might think that a printed magazine is an unlikely fit for an online only fashion retailer aimed at the 18-34 crowd.

But ASOS began producing its self-titled magazine in 2007 and celebrated its 100th issue in February this year. It has proved a huge success reaching around 700,000 people globally, 450,000 of these in the UK.

It has attracted stars such as Taylor Swift, Lady Gaga and Jennifer Lawrence to its front page and interviews like these prove it is far more than a catalogue.  

This glossy publication is backed by an online audience of more than 120,000.  

 

Traveller

 

In flight magazines first started appearing in cabins more than 60 years ago, when they were introduced by Pan Am, and are one of the oldest versions of brand magazines.

Despite smartphones and Wi-Fi increasingly creeping into planes, these magazines continue to go from strength to strength with around 150 printed around the globe.

United’s offering, Rhapsody, is often cited as an example of a good brand magazine, but unfortunately you’ll only get to read it if you book first class.

Despite its somewhat unimaginative title, easyJet’s Traveller magazine is our pick from the in-flight market.

It is a stylish monthly publication, packed with a wide range of content. A recent edition, for example, ranged from looking at the latest crop of bands to emerge from Liverpool to an article on the charms of Comporta, in Portugal.

And if you miss a copy they are all available digitally on the magazine’s own section of the easyJet website.

 

Waitrose Weekend

 

This breaks the mould of the other publications we’ve mentioned as it is printed in a newspaper format—in fact, when it was first published in 2010 it was the first free newspaper published by a retailer.

The 48 page publication, free every Thursday, has the look of a quality Sunday supplement and all the articles on food, drinks and cooking you would expect in a publication produced by a supermarket and aimed at Middle England. 

But it also features celebrity interviews, a health and fitness section (with Pippa Middleton no less), a guide to events taking place around the country, a gardening section and TV reviews.

And like any good newspaper, it features an impressive number of high-profile columnists including Jeremy Vine, Clare Balding, Stuart Maconie, Jonathan Agnew and Mark Kemode, while Phillip Schofield has a ‘weekend wines’ column.

 

Pineapple

 

This was Airbnb’s glossy move into the world of publishing.

The coffee table production, which came in at a hefty 128 ad free pages, was distributed to the app company’s host network.

It had rather vague aims of being a ‘crossroad of travel and anthropology; a document of community, belonging and shared space’, but nonetheless was well received and covered a wide range of topics, including art, food, culture and style.

But here’s the cautionary tale; despite plans for Pineapple to be published quarterly, there was only ever one edition before the magazine was quietly shelved.

 

At Thirty Seven, we offer content and design services to ensure your campaigns reach the right audiences at the right times. Our journalist led approach ensures your content is interesting, engaging and informative so you gain brand awareness and engagement whether it is social media content or a whitepaper.

 

Marketing

Pixel perfect- 4 brilliant examples of games being used in marketing

Emily Stonham 13th February 2019 — 9 mins read
G

amification is defined by the dictionary as ‘the process of adding games or game-like elements to something (such as a task) so as to encourage participation’. Using games in marketing can therefore be taken literally, with interactive games or apps to promote a service, or in a more abstract way, through gamification.  

Using gaming in your marketing is a fantastic way to tap into people’s natural instincts to compete and win. Psychologically speaking, most humans have an innate desire to compete. Of course, there’s plenty of people who like to just hug it out, but competition seems to be firmly rooted in our brains.

In this blog, we’re looking at everything from alternate reality games to YouTube gaming channels. I’ve collected four of my favourite examples of marketing games and gamified marketing campaigns to help inspire your next marketing move, take a look.

 

Halo 2- I love bees

The first thing that I thought of when researching for this blog post is Halo’s fantastic alternate reality game I Love Bees. This revolutionary game was not the first ARG, but it opened up a new path for creative marketing, and has led to many other innovative games since.

 

 

This game was designed to promote Halo 2, and started off with two key pieces of content. A website link to ilovebees.co was hidden in the Halo 2 cinematic trailer, and some previous ARG players received jars of honey in the post. These two events weren’t connected publicly for a while, but curiosity eventually got the better of players, who started exploring the website listed.

The website, which appeared to have originally been a beekeeping website, was covered in confusing snippets of text and code- almost as if it had been hacked (hint hint). The apparent owner of the site, Dana, posted a blog stating that her website had been compromised. Fans started to realise that this was something that could be solved, and began to work on unravelling the clues.

The premise of the game involved global co-operation between players, with practically no guidance. The players received times and GPS codes, which eventually led them to work out that they needed to go to specific payphones across the world at particular times to answer calls. Some calls were pre-recorded, others were ran by live operators which added another level to the immense detail of this ARG.

Other players worked on the website code, deciphering hidden messages that led to audio files being found that revealed a complete audio drama with the story of the game. The game increased in complexity as time went on, with players being emailed, phoned and invited to real character meetings. It all ended up with players being invited to one of four cinemas, where they could play Halo 2 before the release and get a collectible DVD.

The incredible detail and complexity of this game led to dedicated fans going above and beyond to win. One fan stayed to receive a phone call at one of the payphones whilst Hurricane Frances was merely minutes away from reaching them. I would call it a successful marketing game if players are willing to brave a hurricane, wouldn’t you?

The main thing to take away from this example is that people love games. Obviously, hosting a full scale ARG may not be the best business move, depending on your company. They require a ridiculous amount of planning and funding, and a customer base who’s going to actively engage with an interactive piece of content.

If you do have all of these things, though? Go for it. ARGs are amazing. I’d recommend listening to the podcast Rabbits- it’s one of the best pieces of fiction that I’ve ever listened to, and actually what kick-started my personal interest in ARGs in the first place.

 

UpUpDownDown

This next example is less about gamification, and more about actual video games being used for marketing. Arguably, this isn’t even a deliberate marketing move- but it’s had an amazing impact from a business perspective regardless.

UpUpDownDown is a gaming YouTube channel, run by Austin Creed. Austin Creed, more commonly known as Xavier Woods, is a member of the WWE tag team The New Day. This channel is hosted by Austin, and features a whole host of other WWE stars in every video. The channel is very successful (1.7M subscribers, at the time of writing) and I’m personally a big fan of the content that they produce.

The thing that intrigues me with this is how easily it slots into WWE’s marketing strategy. There’s the obvious benefits of it being a successful channel with a large audience- merchandise, brand deals and brand awareness for WWE. It also provides a more unique form of content for WWE fans, and can subtly encourage more hype around upcoming events, simply by mentioning it in a video.

The channel even has an impact on the TV show itself- The New Day have a set of ring gear (wrestling clothes) which is themed around UpUpDownDown.

When the channel was first created, it didn’t seem to fit WWE’s image so much. Obviously, it’s a project of Austin’s, but I believe the channel does benefit WWE in quite a few ways. There’s been collaborations with one of WWE’s own side channels, for example. Did it really match the theme of a wrestling company to be associated with a video gaming channel? Apparently so.

The lesson to learn from this marketing move is it’s important  to step outside of your comfort zone, every once in a while. Obviously, consider your actions and consider how your audience will perceive them (maybe don’t work with a pizza company if you’re a health food promoter). But do experiment with new platforms and forms of content, to keep your audience on their toes.

 

McDonald’s Monopoly

This is one of the most well-known examples of gamification in marketing, and it’s been around since 1987.The premise is simple- it’s basically fast food monopoly. Players collect tokens with their food purchases, and trade them in for prizes. These prizes can range from free food, all the way up to huge cash prizes.

The prizes for this game are so good, in fact, that there was a huge scandal involving fraud back in 2001. An employee figured out how to cheat the system, and ended up scamming ridiculous amounts of money out of McDonald’s. He ended up with a three year jail sentence, and 50 other people were convicted. Personally, I think I’d rather stick with the free dessert as a prize rather than a jail sentence, but each to their own.

In all seriousness, the longevity of this campaign shows how successful it is. The game encourages repeat business in a short amount of time, and successfully uses both print and digital to drive up hype around the campaign. I’ve even been sucked into this game before at my previous job, where the staff would band together and collect tokens as an entire team. I don’t even eat at McDonald’s regularly, I just wanted to play the game.

That’s the key takeaway from this campaign. If you’re going to use games or gamification, it needs to be simple and fun. If you can’t give a 30 second elevator pitch for the game you want your customers to play, it may be too complex and time consuming to drive any good levels of engagement. Keep it simple and fun, and try to avoid getting scammed for $24 million too.

 

Volkswagen Fun Theory

This final example is iconic in the gamification industry. Volkswagen created the Fun Theory campaign, to show how people’s behaviour could be influenced by adding an element of fun to a mundane task. This is one of my absolute favourites, as all the projects had a great impact on the environment, as well as being interesting from a psychological point of view.

There were numerous projects in the Fun Theory- my favourites being the piano stairs, the 50 foot drop bin and the bottle bin arcade. These were simple yet brilliant ideas, turning boring acts like walking up the stairs or recycling into something fun.

 

 

 

By turning the stairs into a working piano, a large majority of people took the stairs over using the escalator. The 50 foot drop bin and the arcade bin encouraged more people to recycle and pick up their rubbish. The positive effects of this campaign were amazing, and just go to show that gamification can have real impacts on the world.

The main lesson to learn from this campaign is that, generally speaking, people like to play. Gamification offers excitement and competition where there might not originally be any. If you’ve got a product that could stereotypically be considered quite dry or dull, using games in your marketing strategy could be a wonderful way to create excitement about your brand.

 

Overall

Overall, it’s worth your while adding an element of gaming into your marketing strategy. But how should you go about doing this?

If you’ve got the resources to do an ARG- go for it. They’re brilliant for engagement and brand loyalty, and are a great way to attract media coverage too. 

Try to step out of your comfort zone, too. If you always do the same thing over and over, people won’t keep coming back to your content as they’ll know what’s going to happen next. Surprise them. Launch a scavenger hunt, or release a mobile app. Maybe try using an online quiz, if you’re not sure about how to get started with gaming.

Remember to keep it simple and entertaining. If you have to spend more than 30 seconds explaining it, the novelty is gone and you won’t get very high levels of engagement. Add a points system to your game so people don’t have to track it themselves, or only ask people five questions instead of 50 in a quiz. Loyalty cards are another simple and popular way to add gamification into your marketing content as well.

If you’re still not sure about using games in your marketing content, or don’t know where to get started, get in touch with Thirty Seven today. We offer interactive game design services, and also other useful content creation services for gamification like contest or survey design. We’d be delighted to help with your marketing strategy and content creation, get in touch today at hello@thirtyseven.agency or 0118 380 0975.

 

James White
5th June 2020 - 4 mins read

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